Narumi Nitpicks: Xenoblade 2
It should come as no surprise to the people who know me that I’m a big fan of JRPGs, for its ability to intertwine long complicated storyline and character-driven arcs with a satisfying exploration system and at the very least, a passable combat system that is generally simple to pick up despite seeming complex and easy to brute force through with enough overlevelling. In the past decade though, with the rise of HD consoles, these types of experiences dwindled down with the rise in online play and action-driven gameplay with RPG-elements tackled on the surface level, i.e. a leveling system and skill trees but without what made RPGs truly unique. As much as I like the exploration of say, Dark Souls, its stressful combat never allowed me to truly relax in the moment. To add, not many “traditional” JRPGs came out during this decade. FFXIII lacked a lot of key exploration aspects for instance, and it wouldn’t be until 2016 until a new Persona game were to come out. In the midst of this dr...